#ifndef __GOFGAME_DUNGEONKEEPER_GRAPHICS_GOLD_NUMERIC_BRUSH_H__
#define __GOFGAME_DUNGEONKEEPER_GRAPHICS_GOLD_NUMERIC_BRUSH_H__

#include "gofgame/common/graphics/NumbericBrush.h"

namespace gofgame {
	namespace dungeonkeeper {
		namespace graphics {

			using namespace gofgame::common::graphics;

			class GoldNumericBrush : public NumbericBrush {
			public:
				GoldNumericBrush(int numberic, Brush *baseBrush = nullptr);
				static const char *const IMAGE_PATH;

			protected:
				virtual string getImagePath() _override;
				virtual void getTextureCoord(int index, float& left, float &right) _override;
			};
		}
	}
}

#endif //__GOFGAME_DUNGEONKEEPER_GRAPHICS_GOLD_NUMERIC_BRUSH_H__
